using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace HelloXNA2.Component.Audio
{
    /// <summary>
    /// This is a game component that implements IUpdateable.
    /// </summary>
    public class MediaPlayerDemo : Microsoft.Xna.Framework.DrawableGameComponent
    {
        public MediaPlayerDemo(Game game)
            : base(game)
        {
            // TODO: Construct any child components here
        }

        /// <summary>
        /// Allows the game component to perform any initialization it needs to before starting
        /// to run.  This is where it can query for any required services and load content.
        /// </summary>
        public override void Initialize()
        {
            // TODO: Add your initialization code here

            base.Initialize();
        }


        protected override void LoadContent()
        {
            Song song = Game.Content.Load<Song>("Audio/Demo");
            MediaPlayer.IsRepeating = true;
            MediaPlayer.IsMuted = false;
            MediaPlayer.Volume = 0.5f;
            MediaPlayer.Play(song);
        }

        public override void Update(GameTime gameTime)
        {
            // TODO: Add your update code here

            base.Update(gameTime);
        }

        public override void Draw(GameTime gameTime)
        {
            Game.GraphicsDevice.Clear(Color.CornflowerBlue);

            base.Draw(gameTime);
        }
    }
}
